

While Outlast’s camera could be argued to be the same as a flashlight, it has other purposes like listening in and is also cleverly used as part of collecting. Resident Evil sets scenes and purely uses environments and threats to make players wary of their moves.

How often have you played a horror game where you’re using a light to see or need to stay in the shadows to hide? There are other ways to create fear. Shadows evoke fear through a lack of sight and the unknown, but it’s become almost a crutch for many games.

See also XMen 5 Ways Storm Is Integral To The Team (& 5 Ways Shes Not) Darkness Is Badįew horror games have an exception to this. We need more diversity in environments or for games to take up the modern perspective with technology or even just be more creative with how things are perceived. While there are games with more unique settings like space stations, old apartment buildings and even underwater, the majority still take place in typical locations.īeing in an old house or home alone at night can be eerie, but how many times can we go through an old haunted house? Layers of Fear did a nice job changing it up, but it was still a linear journey of going through doors. In the beginning, it made sense - games were basic, and it was an obvious choice for horror. Many horror games occur in one of these locations, from indie to triple ‘A’ titles. Here are some common ones we see in horror games that need something new. Tropes aren’t necessarily bad, but sometimes they’re so ingrained it’s repetitive, or people may not like it when games take a different direction. Unfortunately, there are still a few tropes many tend to fall into, and it would be nice to see different takes on them. Horror games have come a long way over the years with mechanics, storytelling and, biggest of all, atmosphere. You Are Reading : 5 Horror Game Tropes That Are Overdone Creators should find new ways to create fear and narrative in horror. Horror games lean hard on certain mechanics and environments and it can get old.
